In the first lecture we just visited definition of HCI and tried to find out what exactly is the HCI and what role it can play in our daily life. And now in this lecture I would try to quote something which can easily describe the background of Design principles and Conceptual Models. Among the Design principles one is Visibility. Look at the laptop image its Toshiba A200 series.
The brown circle here is the audio input pin normally I'm used to work in the dark. There are two issues with this design one is in the dark u really have to find out where to insert the pin and the second is that if your using this laptop keeping it in your lap then the pins really irritate you. It should be sideways.
Your searching for bad design? Microsoft is at your service. Have you tried Windows Vista? Try it. They say its far more reliable. Every minute or so you're stuck with one of your programs Visa show a message "Some Error has occurred Windows is trying to find out the solution of it" or something like that but question what caused my program to crash what exactly is the problem? Its the example of a bad feedback. One way to minimize the error rate is to make your users restricted in their actions it prevents them to make errors and also your design should be consistent throughout the product. www.dontclick.it is also rich with the consistency problem every now on the whole page changes its layout making it difficult to memorize where exactly is you. And finally comes the affordance of your design. "The term affordance refers to the perceived and actual properties of the thing, primarily those fundamental properties that determine just how the thing could possibly be used. ... Affordances provide strong clues to the operations of things. ... When affordances are taken advantage of, the user knows what to do just by looking: no picture, label, or instruction is required." (Norman, 1988, 9, original emphasis) http://www.hcirn.com/atoz/atoza/afford.php
Conceptual Model
A conceptual model is a visual method (diagram) of representing a set of causal relationships between factors that are believed to impact one or more biodiversity targets. A good model should explicitly link the biodiversity targets to the direct threats impacting them, the factors (indirect threats and opportunities) influencing the direct threats, and the strategic activities being taken to affect those factors. It will also usually indicate the points at which monitoring should take place, assumptions that have been made about causal relationships, and paths along which strategic activities can be used to change or positively influence these relationships. A conceptual model should be accompanied by a textual description that verbally explains the conceptual model. In summary, a conceptual model portrays graphically the situation at your site and provides the basis for determining where you can intervene with your strategic activities. Note that conceptual models are designed primarily for projects, but can be applied to programmes, though complexity can be a concern with larger systems or complex project sites. Both conceptual models and logical . "Basic Guidance for Cross-Cutting Tools: Conceptual Models" October 2005 Written by: Alexis Morgan, WWF Canada
Conceptual model is a very broad idea there are a lot many ways of classifying it. But breaking it up in activities and objects is a nice way. Activities may include giving instructions, interacting with the system as its having a conversation with the user, interacting with object and navigating. It increases the interactivity but due to high expectation by the users it lacks the intelligence factor. Exploring and browsing is the activity which is most common now a days among the users of the web. Information is presented in a structured format in order to get easy searching and browsing.
On the other hands Objects are a way to express the word in the form of objects with each one having its own characteristics and responsibilities to play.
http://wwwhome.cs.utwente.nl/~tcm/ TCM is a tool kit for developing CM. Following is the list of requirements for developing CM cited at http://www.sil.org/cellar/ach94/ach94.html
- (1) The data are multilingual; conceptual models must therefore be able to keep track of what language each datum is in.
- (2) The data in a text unfold sequentially; conceptual models must therefore be able to represent text in proper sequence.
- (3) The data are hierarchically structured; conceptual models must therefore be able to express hierarchical structures of arbitrary depth.
- (4) The data elements bear information in many simultaneous dimensions; conceptual models must therefore be able to vest data objects with many simultaneous attributes.
- (5) The data are highly interrelated; conceptual models must therefore be able to encode associative links between related pieces of data.